Ok, first of all can I just assure everyone that I would NOT, repeat would NOT, do this (any of this) in real life. This (these?) is (are?) something I enjoy doing on the sims because I would never do something like this (these?) is real life. This challenge is just meant to be a bit of evil fun on the game, not something to repeat in real life.
A brief overview: Create a family and torture their lives with misery, cheating, death, divorce, rejection, illness and other smelly sims.
A more detailed explanation: Create an adult male in C-A-S. Move him into any sized lot you want (although I would recommend a small one) and build any house you want. Have him marry and have a kid together. Have that kid grow up and get married themselves. Have them and their spouse have a kid themselves. The aim is to keep this going for 10 generations. You only need one child (although more can be used) to carry on the family line and they must continue to live in the original house. Sounding a bit like the Legacy Challenge, isn't it? Well, it isn't ... read on...
THE TWIST: The idea of this challenge isn't to keep the family happy through 10 generations - the idea to make them miserable. Per generation, you have to inflict as many unhappy events on your sims as possible. I'm talking divorces, affairs, deaths, fired from job, children with an affair-ee (there probably is an actual name, but I don't know it,) illness, no money, needs low, aspiration failures, etc - you get the picture.
Point System: You start with 200 points per sim (the main family and spouses.) Play the sim through their life and when they are dying or in their last day of elderhood, look in their memories. Add 5 points for every bad memory (the ones with a red background) they have - they will all be miserable events; the kind of event this challenge aims to get. -5 points for each good memory (the ones with a green background) they have. If your sim experiences an accidental death and you don't get time to look at their memories, add 200 points - that is worth the amount of points you get for 40 bad memories, so about the amount you'd expect to get. The exceptions to the 'good memories point loss' are any unavoidable ones (eg: met whoever.) I don't really need to give a list, you're all sensible, you know what I mean. I'd just like to point out, however, that 'got engaged' and 'got married' are NOT included in the exceptions for user-created sims or kids in the main family line, because they are avoidable in these (the people the sims marry, provided they aren't user/maxis-created or part of a user/maxis-created family, are excluded from 'got engaged,' 'got married' and 'had a baby' because it's only one aspiration that sees them as bad and yuo are not in control of NPC or Townie aspirations.)
Rules: There are few rules, actually only one: No cheats - it's so much more fun to make sims miserable naturally. I like to make challenges as fun as possible, so that means not being restricted to all different things.
Enjoy torturing poor simmies with evil events, reply if you're taking part and please keep me updated on what you're sims are experiencing.
Show notes for The Sims 2 Challenges Podcast http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=5905
Tuesday, January 26, 2010
Tuesday, January 12, 2010
EPISODE81 Oil & Water
Do opposites attract? Let's find out!
Object: How quickly can you get two sims that hate each other (and have nothing in common) to fall in love. You may use your own couple or download our McGraw family at the simpage of Trixie9819. If you create your own couple, you must follow the guidelines below.
The rules are simple. No cheats allowed (other than the ones to set up your own couple, listed below)
You may not change aspirations, turn ons or turn off...and you may not change the other sim to fit the turn ons.
You may not use Love Potion #8.5 to enhance your couple's attraction toward each other.
All relationship building must be done through interactions. You may not move either sim out. They have to live with each other. Your sims can work, but they don't have to. However, you may not use any money cheat so what you start with is it, unless they do. The contest is over when they have a 100/100 love relationship with each other. Note the number of days since move in, and the time of day they fell in love.
Download the lot "Living Hell" from Trixie's page here:
http://thesims2.ea.com/exchange/lot_detail.php?asset_id=253288
To create your own match not made in heaven make two adult sims. You can make them as separate families as long as you have the "merge household" feature (ie in University).
The first must be a Family sim with 0 Neat, 10 Outgoing, 0 Active, 10 Playful, 5 Nice. Using hair colors for turn ons and turn off, set the turn off at the hair color the other will display.
The other must be a Romance sim with 10 Neat, 0 Outgoing, 10 Active, 5 Nice. Again using hair colors for turn ons and turn off, set the turn off at the hair color the first sim displays.
Merge your sims (or create them as roomies).
Using SimPE or "boolprop testingcheatsenabled true" (activate the cheat from the neighborhood, and you can "slide" relationship score left and right) set their relationship at –52/-52 for each and do one insult interaction making them enemies.
Also, adjust their interests so whatever Sim A is 10 points of interested in, Sim B is 0 and vice versa…this gives them nothing to
talk about. (again, when the cheat is activated from the neighborhood, you can slide the interests left and right).
Using your slider, slide the Romance sim's Nice trait to 0, and the Family sim's Nice trait to 10.
Have each Sim "Flirt…Check out" the other to establish gender preference.
In their own little living hell can these two realize that true love is based on more than chemistry?
This contest runs until Sunday, October 16 at 11:59pm Pacific time.
Happy Therapy!
Trixie9819 and VioletKitty
Object: How quickly can you get two sims that hate each other (and have nothing in common) to fall in love. You may use your own couple or download our McGraw family at the simpage of Trixie9819. If you create your own couple, you must follow the guidelines below.
The rules are simple. No cheats allowed (other than the ones to set up your own couple, listed below)
You may not change aspirations, turn ons or turn off...and you may not change the other sim to fit the turn ons.
You may not use Love Potion #8.5 to enhance your couple's attraction toward each other.
All relationship building must be done through interactions. You may not move either sim out. They have to live with each other. Your sims can work, but they don't have to. However, you may not use any money cheat so what you start with is it, unless they do. The contest is over when they have a 100/100 love relationship with each other. Note the number of days since move in, and the time of day they fell in love.
Download the lot "Living Hell" from Trixie's page here:
http://thesims2.ea.com/exchange/lot_detail.php?asset_id=253288
To create your own match not made in heaven make two adult sims. You can make them as separate families as long as you have the "merge household" feature (ie in University).
The first must be a Family sim with 0 Neat, 10 Outgoing, 0 Active, 10 Playful, 5 Nice. Using hair colors for turn ons and turn off, set the turn off at the hair color the other will display.
The other must be a Romance sim with 10 Neat, 0 Outgoing, 10 Active, 5 Nice. Again using hair colors for turn ons and turn off, set the turn off at the hair color the first sim displays.
Merge your sims (or create them as roomies).
Using SimPE or "boolprop testingcheatsenabled true" (activate the cheat from the neighborhood, and you can "slide" relationship score left and right) set their relationship at –52/-52 for each and do one insult interaction making them enemies.
Also, adjust their interests so whatever Sim A is 10 points of interested in, Sim B is 0 and vice versa…this gives them nothing to
talk about. (again, when the cheat is activated from the neighborhood, you can slide the interests left and right).
Using your slider, slide the Romance sim's Nice trait to 0, and the Family sim's Nice trait to 10.
Have each Sim "Flirt…Check out" the other to establish gender preference.
In their own little living hell can these two realize that true love is based on more than chemistry?
This contest runs until Sunday, October 16 at 11:59pm Pacific time.
Happy Therapy!
Trixie9819 and VioletKitty