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Wednesday, May 05, 2010

EPISODE88 - The Sims 2 Challenges - Get a Life

find all of the homes and sims for this challenge at: http://simestates2.planetthesims.gamespy.com/get_a_life_families.htm
the downloads are free with registration :)

Get a Life Rules by Violet Kitty

This is a goal-driven gameplay, requiring you to meet various goals before moving on. This is directly from the Console version of The Sims, adjusted for TS2 gameplay. To play, you need to download the houses and families from here. These were all made with TS2University, and University is required for this gameplay, even though your sim will never go.

GENERAL RULES:
Your sim may use any aspiration reward you want. He/she will have to use Elixir of Life, as will Mom if you stay at her house for an extended time.

No cheats are allowed other than the specifically laid out money cheats when moving from house to house. The goal here is to have the same bank account (roughly) as you move, because you are living in houses not of your own, but owned by Malcolm Landgrabb (except Mom’s house…she owns that).

You may stay in any house as long as necessary to complete your goals. Hint, you might want to forfeit time bonuses so you can accomplish other goals more easily. Some goals have a point value next to them. You will get this point value for accomplishing it. All goals must be met to proceed (except for the time bonus).

No sim may ever leave the home lot to go to a community lot.

You may not sell things to increase your bank account. If you sell things, you must replace them with equal value items (ie. the $3500 clock for a $3500 piano).
Also, if you sell a depreciated item, you must replace it with an item that is equal to the original value of that item (ie. if you replace a $300 toilet that has been depreciated to $120 with a $1200 toilet, you have only increased the value of the house by $900).
Keep track of any extra that you spend, as this will be your money (ie if I sell $10000 worth of stuff at Mom’s and replace it with $15000, Mom owes me $5000).
These rules apply in all the other houses, only the money is coming from your landlord, Malcolm Landgrabb, via the Sim City Savings & Loan.

If your sim dies, the game is obviously over. If he loses his job at any point, he may get a new job from the newspaper, but must stay in the house they are currently in until they have achieved the level they need to achieve to proceed.

At any level, your sim may hire a gardener, exterminator, bar tender, emergency services, or call for delivery.

Your sim can only socialize with townies, NPCs, and the following families: Landgrabb, Roomies, Party Guys, Party Girls, Married Folks. None of your own creation.

GETTING STARTED:
In CAS make 2 sims. 1 will be an elder, “Mom.” She needs to be an Aquarius but you can choose her appearance and aspiration. For authenticity, she would be S3, have her hair in a bun, and a purple top and skirt. Then make an adult for your character, anything you would like. Make sure to link their relationship as parent-child.

Place them on an empty lot and give them 5 kachings. This will give them $25000. Now, move them to “Money from Mom.” Bank total will be $200.

Money from Mom:
Goals:
Get Mom to earn S800 so you can move out (bank total needs to be $1000)
Make dinner without starting a fire 2500
Fix the TV 1000
Pay the bills (after 3 days)
Get Mom into a Love relationship with Malcolm Landgrabb (optional)
Get a job from the newspaper (can only be done after the other objectives are completed) 2250
TIME BONUS: 2 days or less (Wednesday 8:00AM) 2500
Restrictions:
You cannot hire a repairman or a maid.
Your sim cannot work outside the home.
Mom does not clean at all.
Mom is not to cook until your sim has successfully served a meal.
Mom must be alive at the end of the level.
When your sim has completed all the objectives, he/she may get a job and then move out. Place your sim on an empty lot and give him/her 16000 simoleans plus how much was in the bank at Mom’s house, and how much home improvement you did (rounded up to the nearest 1000). Now move into “Reality Bites.”

REALITY BITES
Goals:
Clean the place up
Fix the broken stuff (except trash compactor…it’s deadly)
Upgrade your abode in buy mode with $1150 in new stuff (keep track) 300
Get promoted to career level 2 100
Get promoted to career level 3 3000
TIME BONUS: 4 days or less (Friday 8:00AM) 1800
Restrictions:
You cannot hire the maid until the house is clean
You cannot hire a repairman until everything is fixed (except the trash compactor)
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then evict him/her. Move your sim in with Dudley or Mimi Landgrabb at “Party Animals.”

PARTY ANIMALS
Before you move your sim in, move out Malcolm and one of his kids. You have to live with the other. Then, move the Roomies in, so your host knows them. Move them out and waste the cash on walls and floors. When you get there, you will waste your money on excess walls and floors to get back to your bank account, and what your sim spent in “Reality Bites.”
Goals:
Throw a roof raiser
Upgrade your abode in buy mode with $1500 in new stuff (keep track) 1200
Get promoted to career level 4 600
Get promoted to career level 5 10,000
Throw a party, make friends with a guest, then use “Propose…Move In” and end the level.
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 1500
Restrictions:
Mimi and Dudley do not cook or clean. Except for grilling. They’re great on the grill.
Mimi and Dudley do not work on job skills unless they choose to do so autonomously.
Your worthless roomie must be alive at the end of the level.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out. Move the Roomie out separately. Leave Mimi or Dudley with your cash. Now move into “Hot to Trot.”

HOT TO TROT:
Before you move in, move the Roomie in with the Party Girls, and then out, and then with the Party Guys and then out, so he/she has a base relationship with them, and can introduce your sim. Place your sim on an empty lot and and then move the Roomie in. Give them 17000 simoleans plus how much was in the bank at Mimi/Dudley’s place and how much you spent on home improvement (rounded up to the nearest 1000).
Goals:
Throw a raging party.
Upgrade your abode in buy mode with $2000 in new stuff (keep track) 4500
Get promoted to career level 6 4000
Get promoted to career level 7 500
Get married/joined to a Party Girl or Party Guy at a party.
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 1200
Restrictions:
Your roomie must be alive at the end of the level.
Your roomie is willing to work inside or outside of the home. Any earnings are yours to keep.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out with the new spouse. Place them on an empty lot and give them 51,000 simoleans plus how much was in the bank at Hot to Trot and how much you spent on home improvement (rounded up to the nearest 1000). Now move into “Who Loves Ya, Baby!”

WHO LOVES YA, BABY!
Goals:
Upgrade your abode in buy mode with $4000 in new stuff (keep track)
Get promoted to career level 8 3675
Get promoted to career level 9 6075
Have 2 babies, raise to school age 1100
Encourage each child up in at least 5 personality points (optional) 7500
Get both children into private school (optional) 2500
TIME BONUS: 12 days or less (Next Saturday 8:00AM) 4300
Restrictions:
Your spouse must be alive, and still living with you at the end of the level.
Your spouse may work inside or outside the home.
You may not hire a nanny.
You may adopt instead of giving birth, but if you choose to do this, your sims can only call the social worker on Wednesday and Saturday, providing for delivery on Thursday and Sunday, same as if you gave birth to 2 babies in a row.
If you adopt, it must be an infant. You cannot skip babyhood and toddlerhood and go straight to school age.
Both children must be alive and well. If you lose one, you must replace him/her with another child. This will slow you down because you cannot adopt after you’ve lost a child.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out with the family. Move them into “The Last Simolean.” Either waste any extra simoleans on excess floors or walls, getting back to what was in your bank at “Who Loves Ya, Baby!” plus how much you spent on home improvement (rounded up to the nearest 1000) or add. I did.

THE LAST SIMOLEAN
Goals:
There is no home improvement goal, just furnish enough, and save at least $20,000 for early retirement (your sim doesn’t need to be an elder, but may if you want)
Encourage each child up in at least 5 personality points (if you haven’t done so already) 7500
Get both children into private school (if you haven’t done so already) 2500
Get both children into college with at least $1500 each in scholarships 5000
Get promoted to career level 10
Throw a fabulous “retirement” party!
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 4800
Restrictions:
You may not hire a nanny
When your sim has completed these objectives, the challenge is over, and it’s time for final scoring.
Add all bonuses you received.
1 point for every simolean in your bank account above 20,000.
1 point for every aspiration point in the central character’s bank.
-30,000 points for every vial of Elixir your main sim uses. If you use a partial vial, you still lose the full 30,000, so you may as well drink up! This doesn’t count if any other sim drinks it.
Other point bonuses: spouse reaching level 8 8000 points, 9 9000 points, 10 10,000 points (spouses all have no skills)

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