CLICK HERE FOR THOUSANDS OF FREE BLOGGER TEMPLATES »

Saturday, May 21, 2011

EPISODE112 - The Sims 2 Challenges -The Ultimate Apartment Life Challenge

The Ultimate Apartment Life Challenge by StarMcLight2

So I have searched the board for a challenge closely related to this and since nothing popped up in the search I'm going to assume that this has not been done before and thus will continue. I created and did this challenge myself and found it to be quite interesting as I am sure you all will (hopefully) once I'm finished fully posting everything about it including rules. This challenge works best if you have Apartment Life because it is centered around Belladonna Cove (I think that's the name. The newest town) If you do not have Apartment life then this challenge will prove to be tricky but I am sure it can be tweaked to fit almost any town but for now Apartment Life is the base for this challenge.

Goal: Move your Sims into their own home

If it seems a little confusing now let me continue to explain.

To begin: Create two Sims in CAS. They have to be male and female. That is one of three rules here. If you want to use your CC's for this then you can. You can use whatever it is you want to make your sims unique. They both must have two different aspirations. It isn't much fun to have both be knowledge or both family. You can pick any two but they have to be different. The other rule in this beginning stage is to dress your sims in nothing too lavish. They are starting at the bottom so that means something simple. Maybe some jeans and a top but nothing like a fur coat (If you have Glamour Life). Keep it simple. You can set them married if you'd like or you can leave them as is and work on their relationship as they grow along. Say cheese for the camera once you are done and let's enter Belladonna.

When you are in the neighborhood screen, go to the right and you should see the cheepest apartment area. I think the lowest is just under 800 dollars. That is where your sims will start. Now, once you enter there, you can pick which ever home you'd like. It does not have to be the under 800 dollar one. You have enough to pick which ever you'd like and fix it up as you see fit.

Note: You have to make sure you have enough money to pay your rent every Monday and your bills every Tuesday and Thursday. Nothing can be sold to make up for what you can't afford so do not leave yourself with absolutely nothing just to live the life in the mobile park. Keep it simple but the choice of what you want in it is yours.

Sidenote: No uses of kaching, family funds or motherlode. You can only spend what you earn. Also, no boolprop to cheat your way into owning a furnished apartment so you can save money. You'll see why as you read on.


Once you are moved in find your Sims jobs. You can use the newspaper or if you have FreeTime, use the free computer that is given to you. If you don't have free time then you can buy yourself a computer. When it comes to jobs, pick the job that your sim needs to fufill in order to reach Lifetime Platinum. If your sims goal towards Lifetime Platinum has nothing to do with a job (Golden Anniversary, Send 3 kids to college, Max out all 7 skills etc...) then you have to work on those goals for them and they can have any job they desire.

If you have the ability to pick a second aspiration for your Sim then that is fine, you pick whatever you want for that option.

Your two sims must try for a baby and eventually become pregnant at the beginning of the challenge. If they end up with twins then that is fine. You will have to make sure you can fit all their needs into your small apartment, again, paid for with money the parents earned themselves. You can have as many kids as you like so long you can afford bills and to take care of everyone.

Eventually you will continue to live in this same apartment and raise your family until you have earned $25,000 or more. Once you have you are free to move out and into a better apartment of your choosing.

Note: You have to earn up to $25,000 to move into a bigger apartment so that does not include what you are left with after furnishing your house. For example: If you started off with $25,000 before moving your Sim into their new house, paid rent on the $700 apartment and then decide to just use around 2,000 to furnish it, you would be left with $22,300. Now I'm sure you'd say, "Great, now I just have to earn $2700 and I can move out" Sorry, to disappoint but, no, you cannot do that. The 20-25 grand you start with was given to you, you did not earn that and thus cannot add it to the money earned when it's time to move out. If you want to buy cheap to save money that's fine, but you will still need to earn 25,000 to move out on top of what you already have.

When you finally do earn enough money to move out then you can do so if you like so long you can still afford the weekly rent and the twice weekly bills.

As stated above, your ultimate goal is to move your Sims into a house which is every apartment living person's dream of accomplishing one day but as it isn't easy in real life it will not be easy here.

To move your Sim out of the apartment life and into a house you must complete two lifetime aspirations for only one of the two adult sims you created. Completing one lifetime aspiration for both sims does not count. You can pick whether you want to complete the male or female aspiration twice but it has to be one of them in order to move into a house. For example, if your male Sim's first lifetime aspiration is to max out all 7 skills then you work on that. If you complete that and they go platinum for the rest of their lives a new goal will appear for them. You have to completely finish that second goal just as you did the first in order to win this challenge and move your family into a house of their very own.


I've done it this way because just one is too easy but two takes longer and in the time it takes to grow elder you still have goals to meet in order to win the challenge. You have until the 4th day of your sims's elder years to complete two lifetime aspirations. If you cannot do it by then the Sims must retire and the family will have to live in an apartment until someone in the family can complete two aspiration goals.

Note: If the parents die you can have the heir try to move his siblings out, (if you have more then one child) It will be up to him or he/she can just try with their own family but the same rules apply as his parents had.

I have not created a point system for this challenge. It's just to played for fun to keep everyone enterained and create new adventures for their sims.

Here are some other things about this challenge.

If you have University: Your Sims can go to college but must stay in the dorm for the entire time they are there. The parents cannot afford to help them get their own house because they are saving up for their dream house. The teen can work on his skills to get awards and thus get more money but he cannot spend it on a house. When he/she graduates they have to move back in with their parents (Heirs or if you just want them with their parents) or if you do not want them with their parents, must move into an apartment complex. Their parents have to either succeed in getting a house or pass on before they can try to get their own house. Basic rule is: If we can't get a house, no one gets a house.

If you have Nightlife: You obviously cannot have cars on already made apartment lots and since you are saving up for a house anyway, you will not mind getting the carpool to take you to and from work. If you miss your ride you are free to walk to work if that option is present for you.

If you have Pets: This applies to dogs, if the family can't have a house neither can the dog so no outdoor homes. I doubt you can set them up on the apartment property anyway but in case anyone decides to get around that it isn't allowed. They sleep in the apartment like everyone else.

If you have Bon Voyage: No staying at 4 star and up hotels. You are saving for your new place and thus must find a way to have a great vacation for cheap, like going camping at that free camp site. It isn't lavish but you have certain goals for your family you have to obtain.

Other Notes:

Living in an apartment gives you round the clock maintence so you do not have to worry about hiring someone to fix the toliet and so forth.

No maids or butlers. Set chorus for the family and have them carry it out. It will help you earn cleaning aside from the book.

You can hire a nanny if you have both parents working. That is fine so long you have her leave as soon as you get home. You can't keep paying her to stick around just to stand still, that's money out of your pocket that could go to your new house.

If you want to get an early jump on your teen's aspiration that is fine. Do what you have to do in order to get your family into a nice home and out of the apartment they've lived in for so long. Just don't cheat to do it.

I believe I've listed all that needs to be said about this challenge but please if you have any questions or if something is not clear please do not hesitate to respond with your question and I will respond as soon as possible. I had a great time playing this challenge and I hope those who are looking for something new to do will enjoy it as well.

Good Luck and Happy Simming.

-Star


Date & Wealth Counter

Wednesday, May 04, 2011

EPISODE111 - The Sims 2 Challenges - The Chastity Society

The Chastity Society is a newly founded group in Sim City. It is a place where romance-aholics can abstain from their fleshly desires and discover new meaning to life through non-romantic wants and talents.

CREATING SOCIETY MEMBERS
In CAS create two Sims, male and female. Give them both Romance aspirations. Make their turn-ons match each other's attributes. Give them personalities that are highly attracted to one other, your choices being:
Aries and Taurus
Gemini and Pisces
Capricorn and Aquarius
Pisces and Scorpio

STARTING LIFE
Move them into a house. The house may not have any double-beds. When they arrive let them check each other out ("Flirt - Check Out") in order to set their gender preference. After that they may not perform any other romantic interactions. ALL romantic interactions are now off-limits. You must lock in any non-romantic wants in order to keep the society members happy.
Two Sim-days later create another pair of Sims. Use the same criteria outlined above making sure you give them a different set of personalities to the first pair. Move them into the house, check each other out and then continue playing without any romantic interactions. (This is all done two days later in order to give them different ages and some extra cash).
The society encourages strong friendships. Becoming best friends with all other society members is mandatory.

INCOME
The Chastity Society does not allow outside jobs (too many temptations out in the big wide world). Your Sims must earn a living through their own means. You could have them paint, garden, make toys/robots/flowers and start a business. A business may only sell things that the Sims have created themselves (nothing from the Buy Mode catalogue). All this is to ensure that the society members spend as much time together as possible.

CHEATS
Money cheats are discouraged, however if absolutely necessary a money cheat could be used but only as part of a loan. Any amount "borrowed" must be repaid at double the amount as soon as possible - a maximum of 20 days otherwise the repayment must be tripled, and so on. To repay use the "familyfunds xxx -1000" cheat at the neighbourhood screen (where xxx is the family name and 1000 is whatever amount you are repaying).
The moveobjects cheat for object placement is fine but no other cheats are permitted. The Elixir of Life and SimVac are also not permitted.

DESPERATE SEDUCTION
If a Sim's aspiration meter reaches the half-way point in the red, they are deemed "desperate". The desperate Sim must go to a secluded place and call over the Sim they were created with (and with whom they should have the highest chemistry). The desperate Sim will then seduce that Sim (only the desperate Sim may perform the interactions, not the seducee). Perform as many romantic interactions as it takes to raise the desperate Sim's aspiration meter. If Woohoo does not appear as one of the desperate Sim's wants, and that Sim's aspiration meter reaches the green section, the Sims must stop immediately. However, if Woohoo appears as one of that Sim's wants you must lock it in and act on it immediately. There is no contraception in the Chastity Society house, so the Sim must "Try for Baby" with the other Sim. There are no double beds in the house so the pair must use a hot tub, car, photo booth, change booth, elevator or bed at a community lot. Once this has been done, save the game immediately (no exiting the game if you don't like the result). Once the desperate Sim feels better (aspiration meter in the green) he/she immediately regrets breaking the society's rules and remains solitary for the following day - he/she remains completely alone for 24 hours. He/she will never again seduce another Sim (but they may be seduced).
PROCREATION (Bold=edit)
The Chastity Society recognises this need. When a female society member gets to 9 days from elder it is considered her Engagement Day. She chooses the Sim she was created with (and with whom she should have the highest chemistry). The couple engage in any romantic interaction (except woohoo) in order to fall in love and become engaged. The following day (her 8th day from elder) is their Wedding Day. The couple then "Try for Baby" as often as they can. If they haven't conceived before the woman is 5 days from elder (and unable to conceive) then they may adopt, but use the 3 days to try as often as they can. Don't "Try for baby" if the couple already have a child - they can just woohoo as much as they like.
How the couples "try for baby" is up to you. In my Chastity Society the household rule about no double beds still applies. The couples use a hot tub, car, photo booth, change booth, elevator or bed at a community lot. They still sleep in separate beds and remain discrete from the other members out of respect for the society rules. However, if you choose to make marital bedrooms in your house that is up to you. It doesn't affect your score since the score for this couple will have already been calculated. Once the Sims are married they may woohoo as often as the mood takes them.

OFFSPRING
Give all teens the romance aspiration. Sims sent to university from the Chastity Society must live together (whether in a dorm, house or whatever) and all the same rules must apply.
There will be two offspring (except in the event of twins). When a young adult begins university, create a new CAS young adult to be their future partner. Follow the same rules outlined in the "Creating Society Members" paragraph to suit the already existing Sim.
First try:
Aries and Taurus
Gemini and Pisces
Capricorn and Aquarius
Pisces and Scorpio
However, sometimes offspring don't fit into one of these 7 personalities, so in that event use:
Cancer - Scorpio, Leo or Libra
Leo - Sagittarius or Cancer
Virgo - Sagittarius or Libra
Libra - Virgo or Cancer
Sagittarius - Pisces, Capricorn, Leo or Virgo

SCORE CARD
This score is out of 100 points.
20 points for every member who had no romantic interactions before their Engagement Day.
10 points for every virgin member who had romantic interactions before their Engagement Day.
10 points for every member who was seduced into Woohoo before their Engagement Day (not a seducer).
5 points every time a virgin Sim reaches platinum mood (and has not had any romantic interaction in the last three days).
-10 points for any two members that are not best friends before the first female's Engagement Day.

OPTIONAL SCENARIO
If you want to make the challenge a bit more difficult, you may add another pair of members to the society on the first female's Engagement Day. This pair have their own score out of 50 points. Elders may need to leave the Chastity Society and move into their own love nest to make room for new society members.

PRE-MADE CHASTITY SOCIETY
If you would like a pre-made society household, you can download the Astinenza household here:
HYPERLINK "http://thesims2.ea.com/exchange/lot_detail.php?asset_id=596718" \t "_blank" http://thesims2.ea.com/exchange/lot_detail.php?asset_id=596718
Astinenza is Italian for abstinence. This house replaces 103 Custer Boulevard in the Downtown area; however you can (obviously) place it anywhere and rename the address. This household has no custom content, so it is very safe. The occupants haven't met any other neighbourhood Sims, so there won't be any problems with broken relationships or memories. You will find this household at the point when the second couple have just been moved in and have checked each other out.
If you would like a third couple for the optional scenario, you can download them here:
"http://thesims2.ea.com/exchange/lot_detail.php?asset_id=596719" \t "_blank" http://thesims2.ea.com/exchange/lot_detail.php?asset_id=596719

Have fun!


BBS Thread:
http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=e0b7b4226c0b5352df6d5d6251050c50&directoryID=128&startRow=1&hideFramework=true&openItemID=item.128,root.1,item.43,item.61,item.104,item.41,item.23

Wednesday, February 23, 2011

EPISODE106 - The Sims 2 Challenges - The Genetic Diversity Challenge by Draftzilla2k

http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.82,root.1,item.43,item.61,item.23&threadID=f6f04892d5bed8b185b89d69e8936002&directoryID=82&startRow=1

Part 1 of 2 - The Genetic Diversity Challenge: Welcome to Diversityville!

This is a challenge based on Sim genetics, which should result in a very interesting, multicultural neighbourhoods. (The challenge is also specifically designed to help avoid NPC/slowdown bug conflicts without penalty.)

How to Play
1. Create a new neighbourhood. (We'll refer to it as Diversityville for the rest of this explanation, but you can of course name your neighborhood anything you like!)
2. Make sure there are no Sims in your Sim bin. If there are, temporarily move them to lots in one of your *other* neighborhoods.
3. Enter your new neighborhood, Diversityville. Open the command box with Ctrl+Shift+C. Type "deleteallcharacters." Press Escape to close the box.
***Make sure you move all Sims out of your bin before step 3, or else they will be deleted. This step deletes the NPC*'s (*NPC = Non player character, i.e., the autonomous characters in the game) from the neighborhood, and the game will spawn new ones. This step is to add some interest to the neighborhood and to prevent planning in advance to matchmake your Sims with standard NPC's.
Podcast Suggested Empty Neighborhood Templates

4. Create a couple in CAS, ("Adam and Eve Diversity"--but again, pick any name you like). They must have the same skin tone, hair colour, and eye colour. Choose the darkest skin tone; choose brown or black hair; and choose brown or dark blue eyes (the most dominant traits).
5. Move in your Sim couple, on any size lot, and start their family.

The challenge is over when you have every Maxis-issue eye colour, hair colour, and skin tone, present in two subsequent generations; i.e., all variations are present across a generation, and then repeat again in the next variation. All descendants must be able to trace their blood line back to Adam & Eve Diversity (of course, again, name them what you wish). A generation is defined as all Sims the same number of steps from the original parents. Sims must be direct descendants, not "married in" Sims, to count for scoring purposes.

Update: the challenge has proved longer and more difficult than I originally thought. Reaching a full display of all genetic types across just one generation is really more than enough!

Part 2 of 2 - The Genetic Diversity Challenge: Welcome to Diversityville!

Rules
- You can only marry NPC's.
- You can move Sims out and move houses as often as you wish.
- The only pregnancy cheats allowed are for same-sex couples (Adam & Steve's are welcome!). Otherwise, no pregnancy cheats, no abduction cheats, no twins cheats, no cheats to increase relationship scores.
- Children born out of wedlock still count. This is about genetics, not birth certificates.
- Adopted children and their offspring/descendants are not blood relations of Adam & Eve and do not count in the score.
- Money cheats are not allowed. So, in addition to breeding, your Sims will need to concentrate on earning money so they can afford to feed all those children!

What you can do:
- use any size lot
- use downloaded houses or community lots
- have any career
- When a child ages up to teenager, look at the time on the Sim game-clock. Pick their aspiration according to the last number in the time:
1 or 6 = fortune
2 or 7 = knowledge
3 or 8 = family
4 or 9 = romance
5 or 0 = popularity
- Neighbourhoods hold around 75 lots. If you happen to fill up your neighbourhood, you need to kill off your elders to make room.

Scoring:
- You start with a score of 100 points.
- Deduct 10 points for every generation it takes to reach the diversity goal (your first set of children count as minus 10).
- Alien Bonus A: Add 10 points if your last two generations have alien skintone; and add 10 points if your last two generations have alien eyes. [**Update: make this just the last generation]
- Alien Bonus B: if you have a Sim with alien skin *and* eyes in each of your last two generations, instead of the 20 points in Alien Bonus A, add 50 points. [**Update: again, just last generation]

Hints
- Don't use custom skins, eyes, or hair. They tend to be genetically dominant in the game, and will make it almost impossible to successfully complete the challenge.
- Community lots will make it easier to meet NPC's. Build your own or download them.
- Each Sim family can have as many or as few children as you wish; but obviously, the bare minimum number of descendant Sims in a generation to complete the challenge is 5--and odds are you will need more than this, unless you're a genetic genius or very lucky. It's a good idea to start your first family with 2 or more children.
- If you don't know much about how genetics work, this is a great time to learn as the information will really help you make strategic choices in the challenge. A good start is to search the BBS for posts on Sim genetics or else take a look at some of these great posts:
* Pyrmnclgrl on genetics: http://tinyurl.com/4452a
* redchuckles22 on dominant genes: http://tinyurl.com/5wn4p

Enjoy the challenge, and enjoy your new neighborhood!

Clarification on Aliens:
Since this challenge is about game genetics, the aliens need to be born to a male who is genetically linked to your original parents; aliens born to an NPC male who has married into your family do not count for the score or for continuing the family line. (Ouch! I know...but it's a genetic diversity challenge after all.) Likewise, if a married-in NPC has a baby with someone who is not blood-related to the main family, that child and its descendants are not part of the official family tree. (We're not xenophobic, we're just obsessed with genetics.) You can have children out of marriage or with aliens, but not "off the bloodline."

Housing for Your Growing Diversity Family:
In the course of this challenge, you will have Sims continually moving out to start families of their own. On one hand, constant movement should help prevent developing bugs on your lots. On the other hand, you will need a large number of starter homes under 20,000 Simoleons.

When I first posted this challenge, I asked around for good starter homes, and the many helpful replies are in this BBS post:
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.22,root.1,item.43,item.61,item.23&threadID=8f95e067309736c09065f99252c88325&directoryID=22&startRow=1
Several builders who specialize in starter homes also left messages in my guest book:
http://thesims2.ea.com/mysimpage/guestbook.php?user_id=918418 (scroll down)
And, I have built and uploaded several starter homes as well:
http://thesims2.ea.com/mysimpage/guestbook.php?user_id=918418

~D2K

Empty Neighborhood Templates
More Awesome Than You Forums
TS2Enhancer - Character and Neighborhood Editor
Mod the Sims

Wednesday, February 09, 2011

EPISODE105 - The Sims 2 Challenges - Improval Challenge by fluffydevil04

Improval Challenge by fluffydevil04

This challenge may seem very long, but that is only because I wanted to take a lot of time to explain the challenge carefully, to avoid confusion. To help you, it's been divided into the aim, setting up, playing, rules and points.

Aim: To earn your sim enough money to work their way through a range of houses, from cheap to expensive.

Setting Up: Make a sim in CAS - any looks, any aspiration (a fortune sim is good because all they ever want is to earn more money ... so they can achieve goals while doing the challenge) and leave them in the Family Bin while you set up the houses.

To do this challenge, you need the complete set of pre-shipped Maxis houses in the Lots Bin, plus a large house from Pleasantview. However, it's unfair to cut it off to only people who have these, so I've done a bit of research and collected the lots you'll need - they're listed from least expensive to most expensive; I'd like to thank Sithaiixyl for uploading these houses; all links will take you to his/her simpage, with the exception of Hellua Hacienda, which is brt9588's lot:

Sithaiixyl's Sim Page

Ranch Retreat (§10,852)
Just Right (§)
European Townhouse (§14,760)
Bonny Bungalow (§14,996)
Tidy Tudor (§20,512)
Victorian Value (§23,877)
Cape Cod Classic (§25,859)
Modern Masterpiece (§29,889)
Craftsman's Pride (§32,189)
Family Farmhouse (§35,664)
Helluva Hacienda (§55,383)
Federal Fortress (§77,874)
210 Wright Way (§108,379)

Download the lots you need and place them in your neighbourhood; I'd recommend using a new neighbourhood with a long road, putting the houses in order along that road ... but whatever works for you.

Playing: Move your sim into the cheapest lot, which is Ranch Retreat; a simmer of average intelligence has probably noticed that all lots between and including Ranch Retreat and Bonny Bungalow are under the default §20,000 a new sim have. So, by common sense, you could move your sim into Ranch Retreat, then move them out again into Just Right, then move out again into European Townhouse and then move out again to Bonny Bungalow. This isn't the correct method of gameplay, so to prevent cheaters doing this, I'm imposing a rule that I'm going to write here and not in the 'Rules' section: between the lots Ranch Retreat and Bonny Bungalow, the sim must get at least one promotion before they can upgrade the house.

This means that - well, I'm going to use an example here: Sammy Sim has moved into Ranch Retreat; he could move directly into Just Right, but has to take a job - say, in the Business career track (it's not important what career, I'm just using Business as an example.) He must get at least one promotion in it before he can move to Just Right, then once in Just Right, he must continue getting at least one promotion until he reaches Bonny Bungalow, because after Bonny Bungalow, the houses are over the default §20,000.

Continuing with 'Playing': once your sim has reached Bonny Bungalow, they no longer need the promotion rule, because Tidy Tudor is above the §20,000 he/she still has. Therefore, just keep your sim making money until they have enough to move from their current house into the next one along ... and furnish it. Keep up this gameplay until you've reached Federal Fortress; this is as far as the founding sim can go, playing by the rules I've imposed.

Somewhere after European Townhouse (it's important it's not before, because European Townhouse doesn't have two bedrooms and you can't modify any of the houses; see the rules below) the founding sim (in my example, Sammy Sim) must meet an NPC/Townie of the opposite gender (I'm going to use Sally Sim here.) Sammy and Sally must get married and have at least one child to continue the family line, as it's important to the future of the challenge.

Once Sammy, Sally and their child(ren) have reached Federal Fortress, Sammy and Sally can no longer move. However, they must continue to earn money because the ultimate aim of the challenge is to be able to move their eldest child (if there's more than one child, have the second eldest move out with all the younger ones) into 210 Wright Way the moment Sammy and Sally have both died ... or the moment their eldest child (for example, Steve) has become an adult ... or, if there's more than one child, the moment the second eldest has become an adult to move out, taking any younger children with them - it's important not to move Steve out, because he will go back to the default §20,000 and you will have lost the challenge.

If Steve can move into 210 Wright Way without having to earn any money as an adult (he can get a teenager job, because I doubt it'll make much difference), you've won the challenge. If he can't, then you've lost ... but you can always start again.

(Note - any sim names I have used do not have to be used; I was merely using an example. Also, if the eldest child is female, that isn't important - again, I only used Steve as an example.)

Rules: I have imposed some rules to make sure that cheaters can't slip through the net; however, use your imagination - if I haven't posted it, it's not forbidden, therefore you could find a way through the proverbial net.

Rule One: The Promotion Rule, for those who missed it during 'Playing' - Sammy Sim has moved into Ranch Retreat; he could move directly into Just Right, but has to take a job - say, in the Business career track (it's not important what career, I'm just using Business as an example.) He must get at least one promotion in it before he can move to Just Right, then once in Just Right, he must continue getting at least one promotion until he reaches Bonny Bungalow, because after Bonny Bungalow, the houses are over the default §20,000. Once he's reached Bonny Bungalow, the Promotion rule can be forgotten. (Note - names and career track were only used as examples.)

Rule Two: The Federal Fortress Rule - the founding sim and his/her spouse can only get to Federal Fortress; it's up to their eldest child to move to 210 Wright Way.

Rule Three: 210 Wright Way Rule - the eldest child of the founding sim and his/her spouse has to be able to move to 210 Wright Way as soon as Sammy and Sally (founding sim and wife) are dead, he/she is an adult or, if there's more than one child, the second eldest has become an adult to move out with all younger siblings. The heir must be able to move to 210 Wright Way using their parents' fund and not earning any money of their own; if they can, you've won. If they can't, you've lost - but you can still get points (see 'Points'.)

Rule Four: No Cheats Rule - it's all in the name; there are no cheats to be used, especially boolprop or either money ones. Move_objects can be used for building and bugged objects, but not the 'make me happy' way.

Rule Five: Don't Modify Houses Rule - the idea of the challenge is to upgrade to a different house, not re-furbish their existing house. Therefore, you may decorate visually (new carpet and walls), but all walls, windows and doors must remain the ones that came with the house.

Rule Six: The Diva or Mr Big - yes, these sims can be married, but if you choose to have them marry (they can't move in), then the promotion rule is back in place until you can no longer afford to promote to a new house.

Points: As soon as your heir (Steve Sim, in my example,) has moved into 210 Wright Way, count up his/her good memories and give yourself 10 points for each of them; minus 10 points for each bad memory.

As a bonus point system, if the heir moved into 210 Wright Way without earning any money, add an extra 25 points; if they had to earn money of their own, minus 25 points (optional.)

And there ends the challenge instructions; you're free to reply now.

Wednesday, January 26, 2011

EPISODE104 - The Sims 2 Challenges - Civilization Challenge

Civilization Challenge

Hello, I’m ryoko and I’m so bored that I decided to create a challenge for myself and share with all you sim fans.

So, I was playing the legacy family I just created and I thought…been there, done that…so I decided to challenge myself.

While playing I have been writing little snips of what the challenge is…testing out every possible area of the game and encouraging bad, bad simmies.

Ten generations…many houses. Can you believe that? And no leaving sim children at college or to rot in the sim bin for eternity. Just the way I was playing my legacy.

I suggest you start with a new neighbourhood…why because…well you wont have enough room in the other neighbourhoods.


Instructions

{1}Roll the dice to see how many families to start with, one to six. Rolled a one? Roll again.

{2} now you have the family numbers go to http://www.random.org/ go down to full rolls and in the third box (the one with the number 6 in It.) and put in the number 57.

The Sims Families

1: Single Man
2: Single Woman
3: Roommates, Male and Female
4: Roommates, Male and Male
5: Roommates, Female and Female
6: Siblings, Male and Female
7: Siblings, Male and Male
8: Siblings, Female and Female
9: Siblings, Male and Male and Female
10: Siblings, Male and Male and Male
11: Siblings, Female and Female and Male
12: Siblings, Female and Female and Female
13: Siblings, Male and Male and Male and Female
14: Siblings, Male and Male and Female and Male
15: Siblings, Male and Female and Male and Female
16: Siblings, Male and Female and Female and Female
17: Siblings, Male and Male and Male and Male
18: Siblings, Female and Female and Female
19: Single Man and Toddler
20: Single Man and Child
21: Single Man and Teen
22: Single Man and Toddler and Child
23: Single Man and Toddler and Teen
24: Single Man and Teen and Child
25: Single Man and Child and Child
26: Single Man and Teen and Teen
27: Single Woman and Toddler
28: Single Woman and Child
29: Single Woman and Teen
30: Single woman and Toddler and Child
31: Single Woman and Toddler and Teen
32: Single woman and Child and Child
33: Single Woman and Child and Teen
34: Single Woman and Teen and Teen
35: Married Couple
36: Married Couple with one Toddler
37: Married Couple with one Child
38: Married Couple with one Teen
39: Married Couple with two Toddlers
40: Married Couple with Two children
41: Married Couple with Two Teens
42: Gay/Lesbian Couple
43: Gay/Lesbian couple and toddler
44: Gay/Lesbian Couple and Child
45: Gay/Lesbian Couple and Teen
46: Elder and Adult {can be parent and child, or just roomies.}
47: Elder and Two Adults and toddler
48: Elder Couple
49: Elder Couple and an Adult
50: Elder Couple and Two Adults
51: Elder Couple and Two Adults and Toddler
52: Elder Couple and Two Adults and Child
53: Elder Couple and Two Adults and Teen
54: Elder and Two Adults
55: Elder and Two Adults and toddler {The adults can be siblings or married. Not roomies.}
56: Elder and Two Adults and child
57: Elder and Two Adults and Teen

{3}If you roll a number that doesn’t specify the toddler, child, teen or adults or elders gender then roll a six sided die {or the one on the site} odd numbers will be female and even will be male.

{4} Aspiration is determined on Sign. Roll the 12 die on the site to find out your Sims sign.

Sign
{1} Aries- Romance/Knowledge
{2} Sagittarius – Knowledge/Fortune
{3} Capricorn - Seeker/Popularity {Fortune if you dont have nightlife}
{4} Aquarius – Popularity/Family
{5} Pisces – Family/Fortune
{6} Cancer – Fortune/Romance
{7} Scorpio – Romance/Seeker {Family if you dont have niteliefe}
{8} Libra – Knowledge/Family
{9} Leo – Seeker/Fortune {Romance if you dont have nitelife}
{10} Gemini – Popularity/Romance
{11} Virgo – Family/Knowledge
{12} Taurus – Fortune/Popularity

There are two aspirations for each sign, Odd numbers will be for the first one {left side} and Even will be for the right.

{4}Choose any plot of empty land…and use the money cheat to deduct your family funds to 4,800…1500 if you want more points; you can move house once you have 20k in your Sims bank.

{5} you are not to use ANY cheats, except the move objects and family fundscheat ONCE.

{6} Play all families evenly, even the children of your families when they grow. No leaving YA at college. When you’re YA Leaves College, deduct their funds to 4800 or 1500 just as you did with their parents. Yes you can play them and not marrying them off so you are killing of that branch but that makes you lose lots of points. The children who are not the heirs of your family founders {‘main households’} are the ‘new house holds.’

{7} if you roll the dice and it comes up odd then your heir will be male, if it turns even then your family heir will be female. Do this with each family.

{8} Roll a 6 sided die to see the minimum of how many babies your family Sims’ must have. If they marry another family sim only his/her roll counts. Once they turn elder roll to see the minimum amout of grandchildren they will have.


{9} have fun.

Rules

{1} No Cheating. No money cheats, just the move objects. No hacks, 3rd party objects or trainers allowed.

{2} If you have three generations in one family, they have to reach generation 13.^^. Only fair. If two then 12 generations.

{3} you can only marry townies or npc’s.

{4} if something bad happens to your family do not exit and re-enter…

{5} don’t turn aging off.


Points!

Which family will gain the most points?
Note: Once your teens grow up and leave home, they start off with +2 if you deduct their family funds to 1500. +1 if they start with 4800...and +1 since you count them as 1st gen even if they are 4th or 5th gen

+1 every generation {10 max}
+1 for every 4800 start
+2 for every 1500 start
+1 every time a sim grows up in platinum mood
+1/2 a point when a sim grows up in gold aspiration.
+1 for every Aspiration reward in the houses {like the money tree. Once only.}
+1 for every Career reward in the houses {once only}
+5 for an alien birth {+10 if twins}
+1 for every available {maxis} gene represented in your families.
+1 for every npc marriage into your families.
+1/2 a point for every townie marriage.
+1 for a maxed skill {Max +7 points. Knowledge only.}
+1 for every sim woo-hoo with (only once…has to be diff sim) {Romance only}
+1 for every child born {Family mother/father only}
+1 for every friend made {Popularity only}
+1 for every 100k made {Fortune only}
+1 for every DREAM dates {only eligible if you date a diff sim. Seeker only}
+2.5 for every life time want complete
+2.5 for every impossible want complete.
+2.5 for every sim that graduates from college with 4.0gpa
+1.5 for every generation that enters the founders’ Greek house {the family who started it only.
+1.5 for getting your teens and children into private school.
+1.5 for every college grant. 2.5 for the hidden grants and abduction and orphan.
+0.5 for every different aspiration platinum gravestone.
+1 for every sim in the houses households that get vamped.
+1 for having Mr Bigs baby without marrying him {must be related to the founder of one of your main households or ‘new house hold’}
+2 for different ghost colours
+4 for marrying a burglar
+1 for a burglar that doesn’t escape.
+1 for every gen that gets into the secret society.

Other Bonuses-penalties

+3 for every nanny that pees herself.
+3 for every repair {man/woman} to get shocked.
+3.5 for every adoption.
+2.5 for every free roaming ghost.
+5 if the 10th {12th or 13th} generations are ugly. {Shame if some of you simmers can’t bear with having ugly Sims. Haha}
+2 for every illegimate child born {Remember you have to play them too, even if they don’t live in the same household…^^. I encourage sim-cheats in my challenge.}
-6 for every purpos nany wee. {Mraning if you take away the door to the bathroom, or put a male door there!}


Penalties

-1 for every grave that isn’t platinum
-10 for killing off a whole branch of your families!
-1 for every sim that grows up in red or green.
-1 for every child/teen rejected from private school {Count all in the house. If you have 4 children/teens you lose 4 points. I like to make life difficult for myself.}
-7.5 for every child or toddler taken away by the social worker.
-9 for every purpose death, even visitors.
- 1 for every inter-bred birth.
-3 every time the repo guy shows
-3 for every shrink that visits
-2 for every time a sim falls ill.
-2 for every burglar that gets away.
-2 for every unsuccessful date. {Seeker only}
-4 for every pregnant woman dies.
-0.5 for every bad chance card
-1 for every sim that gets fired.
-0.5 for every skill point lost. {knowledge only}
-0.5 for every woo-hoo rejected {Romance only}
-0.5 for every child/teen who loses a grade {Family only}
-0 5 for every friend lost {Popularity only}
-0 5 for every time your sim loses money by chance card {Fortune only}
-2 for every drop out/expelled sim.
-3 for every sim cheat caught
-2 for marrying mr big or the diva or the vampire count and countess.

Well then I think that’s everything. All I have done is created my families so far I will be writing about them and posting them If I get a good response in my guest book I will of course continue on until the end, I will finish when I want to

Enjoy

Wednesday, December 15, 2010

EPISODE102 - The Sims 2 Challenges - The Perfection Challenge

If you're looking for something more challenging than the Legacy Challenge, then this challenge is for you! This challenge is all about your Sims having perfect lives. Meaning perfect plumbobs at most times and perfection basically.

The Perfection Challenge

You don't earn any points during this challenge, only penalties are what you get. So, try and stay perfect at all times!!

Create a family of one Sim. Any aspiration, any custom content, anything basically. They may start in college if they want to. Move them in a 4x4 lot or bigger (4x4 is 16 so you aren't allowed 5x2 lots as they add to 10. Must add to 16 or over). Then, it all starts from there.

This challenge lasts 5 generations, and, the starter Sim counts as generation 1, and his/her spouse. Their kids are generation 2, etc. They may only marry townies and NPCs as I don't think it's fair with your family ending up with great genes.

Rules

NO CHEATS!! No debuggers!! Exceptions to this rule are the building boolprop codes.
No hacks.
No hacked objects - non-hacked objects are allowed.
If the lot has no playable characters then you forfeit.

Penalties - Sims 2

-50 for every Sim in aspiration depression (red aspiration)
-25 for every Sim left at the altar
-5 for every fear caused (Penalty is furthered if the fear is a penalty by itself [So if a Sim had a fear of being left at the altar and was left there, that would lose you 30 points as you caused a fear and another penalty]).
-500 for each Sim that never had platinum level aspiration in their lifetime.
-10 for each time a Sim pees their-self.
-10 each time a Sim passes out.
-25 each time the Social Bunny visits.
-15 each time a Sim is fired from their job.
-10 each time a Sim is demoted.
-25 each time you lose a chance card (Penalty is furthered if a Sim loses their job, gets demoted, etc. [So if a Sim got fired from a chance card you would lose 40 points])
-100 for each Sim that dies of anything other than old age.
-50 for each Sim that dies without a gold grave (Has aspiration engraved [Penalty is furthered if a Sim dies of something other than old age and receives a normal grave - you would lose 150 points])
-5 for each burnt food.
-25 for each skill a Sim loses.
-50 for each Sim that doesn't maximise all skills.
-50 for each Sim that never makes §5000 or more (You can tell how much money a Sim makes if you view their memories as some memories are "Earned §____". They're always numbers like 100, 1000, 5000 or something.).
-50 if a Sim has to use the Energizer.
-25 if a Sim has something taken away by the repoman, angry neighbour or basically anyone (includes gnome theft)
-100 for every child/toddler/baby taken away by the Social Worker [If 3 kids are taken away, you lose 300 points]
-50 for every enemy.
-75 for each Sim that never achieves an A+.
-250 for each Sim that never has a child during adult stage.
-25 for each fight a Sim loses.
-50 for each fire caused.
-25 for each WooHoo rejected.
-100 for each time the family has under §2500 (Unless they start with less money.)
-75 if by Generation 3's birth the family has §125000 or less net worth.
-15 for each teen Sim that never reaches the top of their career. (Teen and Elder jobs. Penalty applies to Elders if they get a teen job.)
-10 for each Sim that never becomes an Overachiever.
-25 for each Sim that never reaches the top of their career (Adult jobs)
-35 for each Sim who never got into Private School.
-15 for every nanny hired.
-75 for not having every career reward on the lot. (With University you need the other 4 career rewards as well)

Penalties - Sims 2 University

-100 for each Sim that never graduated as a Summa Cum Laude (Excludes founder unless they start at University)
-75 for each Sim that never accomplished a lifetime want (The 20 ones like WooHoo with 20 Sims, 20 best friends, have 6 grandchildren, etc.)
~Note~ You don't get this penalty if your Sim receives an impossible want. They follow their want, so, if they wanted to woohoo with 20 sims but didn't, you get the penalty.
-25 for each Sim that never accomplished an impossible want (Impossible Wants: 30k wants - WooHoo with 30 Sims, 30 best freinds, 10k wants - graduate 10 children from college, be abducted 10 times, maximise all skills, etc.)
~Note~ You don't get this penalty if your Sim receives a lifetime want. They follow their want, so, if they wanted to woohoo with 30 sims but didn't, you get the penalty.
-10 for each Sim that never got into a Secret Society or Greek House (Penalty still counts even if a Sim didn't go to college)
-20 for each Sim that never goes to college.

Penalties - Sims 2 Nightlife

-10 for each flaming bag of poo.
-15 for each date that receives anything lower than a dream date.
-15 for each outing that receives anything lower than Rockin'.
-15 for each time your Sim gets hit by Mrs. Crumplebottom.
-25 for each Sim that is furious with another Sim.
-10 for each object you take out from a Sim's inventory.
-25 for each car that you buy that is under §2500.

You have been perfect at this challenge if you scored 0. Yes, it seems impossible but it can be done. Here are the ranks at the moment. They might change when more people try the challenge:

0 points: El Perfeccionista
-1 - -1500 points: Exceptional-Simmer
-1501 - -3000 points: Mr. /Ms. Mediocre
-3001 - -4500 points: Major Bummer
-4501 - -6000 points: Underachievier
-6001 points or below: Dropdead Deadbeat

Don't let the rankings get to your head. Anyway, the first to beat the challenge and win 0 points will receive the prize of...

Bragging rights.

Have fun. Oh, and you can make stories of your attempts to the challenge. If you have a story on the challenge, link it here!

Wednesday, October 06, 2010

EPISODE98 - The Sims 2 Challenges - The "Peace at mind" challenge

The "Peace at mind" challenge... by tigre53

The Story

Your sim is a monk searching for enlightenment in the sim world. The road to enlightenment is barred with many challenges and decisions, and your sim must always make the right choices. If not, enlightenment shall never be attained.

The Walkthrough

Step 1: Create a sim, give it fairly shoddy clothes or monk gowns. Make sure your sim is a Knowledge sim. After all,
The Rules

-Your sim must be of Knowledge Aspiration, with the personality said above.
-Your sim MUST live on either a 6x5 or 5x5 lot.
-Absolutely no cheats, except for money cheats.
-Your sim cannot have a single bad memory... (Meaning, no burning food, no getting rejected for making-out, no getting demoted or fired). Keep checking your sim's memory panel (located in Simology section) to make sure there haven't been any "red"memories. If so, just quit without saving or restart.
-No love until enlightenment! As a monk, your sim must restrain itself from the temptations of women.
-Your sim can get any job, except for Criminal (unless that is the lifetime want).
-Your sim can buy only the cheapest of every kind of furniture.
-Challenge ends at enlightenment!

The Scoring

-1 pts. per day to enlightenment
-1 pts. per fear
-5 pts. per power fear (has a star behind it)
1 pt. if your sim goes to University for at least freshman year
2 pts. if your sim graduates
3 pts. if your sim graduates Magna cum Laude (no combinations of previous points, you gain 3 pts. no more)
5 pts. if your sim graduates Summa cum Laude (no combinations of previous points, you gain 5 pts. no more)
1 pt. per bronze badge at the end of the challenge
2 pts. per silver badge at the end of the challenge
3 pts. per gold badge at the end of the challenge
1 pt. if your sim takes care of at least one garden plot or one orchard tree at the end of the challenge
2 pts. if your sim takes care of at least eight garden plots or four orchard trees at the end of the challenge
1 pt. per promotion in "enlightenment" career
1 pt. per maximized skill (exception: 2 points for maximized creativity, body, or logic) at the end of the challenge
1 pt. per alien abduction
1 pt. if your sim has gained the ability to meditate (3 logic points) at the end of the challenge
1 pt. if your sim has gained the ability to Do Yoga (3 body points) at the end of the challenge
2 pts. if your sim can teleport while meditating at the end of the challenge
1 pt. per good memory
1 pt. per want fulfilled (please do try to keep tally)
5 pts. per power want fulfilled (has a star behind it)
6 pts. if perma-plat want is to be abducted 20 times
4 pts. if perma-plat want is to maximize 7 skills
2 pts. if perma-plat want is to get to the top of a job

If you have anything to add/correct, just warn me

Enjoy!

Wednesday, August 11, 2010

EPISODE94 - The Sims 2 Challenges - Lifetime Wants Challenge

If you have University and are looking for a new challenge that doesn't take forever to complete, try my new Lifetime Wants Challenge.

The Goal: See how many times two Sims can reach their Lifetime Wants (each time you obtain a Lifetime Want, a new one is generated). You cannot use Elixir of Life to extend the life of your sims, you cannot use the Resurrection Machine and you cannot turn aging off - you only get one lifetime to do this. You also cannot use boolProp, Motherload or any other cheats or hacks, except move objects if needed.

1. Make a new male Young Adult Sim and a new female Young Adult Sim. You can assign personality points any way you want but keep in mind that these two will be living together their entire lives so they should be compatible, though they do not have to get married if you don’t want them to (see #3). Make them both Knowledge Sims for now.

2. Move them both in to the same PREVIOUSLY UNPLAYED Maxis dorm at any University you choose. I started a new neighborhood with a new university, but as long as you use a dorm in an existing neighborhood that you have not played before, that's ok too. (it has to be an unplayed MAXIS dorm so they do not benefit from any prior upgrades/improvements you might have made to a played or custom dorm).

3. The reason you make them Knowledge Sims to start is because they are the easiest to keep happy at University, but once you get the option to change their Aspiration in Junior Year, you must roll the dice and assign a new Aspiration based on the number on the dice:
1. Family
2. Popularity
3. Fortune
4. Romance
5. Stays a Knowlege Sim/or Pleasure if you have Nightlife
6. Your Choice/or Grilled Cheese if you have Nightlife

4. After they receive their new Aspiration, check your sim's Lifetime Wants. From this point on, everything you do will be geared towards achieving these wants. If you have a Lifetime Want that is just too hard to do, see #7 for the solution.

5. After Graduation from University, move your two sims to any unoccupied lot or house you want, providing you stay within budget (you should have $20,000 per sim) and they do not move in with an established family, those are the only two requirements.


6. You do not have to play the Chance Cards, but if you do, you cannot exit and restart if something negative happens. In fact, you cannot exit and restart after any bad event at all.

7. You can move in/move out/get married to/have children with, etc. any Townie/NPC/CAS sims at any time, but your two main sims must always stay together in the same house so that they age at the same time. The only exception to this is during Junior Year when you roll for the new Aspiration. If the new Lifetime Want is too hard to complete, you may create and move in a new sim of the same gender of the sim you are replacing (move out the sim you do not want) and play that sim until Graduation. The first sim will graduate first, and must wait in the Simbin until the new sim graduates, then they can move into the neighborhood together.

The moment your sims return from their last final at the end of Senior Year (this is when they receive the 3 extra days to tie up loose ends but before they leave campus), give yourself points as follows:

1. One Point for each skill point achieved so far
2. One Point for each Best Friend obtained so far
3. 10 Points for each Sim whose Influence Bar is full .
4. 10 Points for each Sim that graduates with a 4.0 GPA
5. 10 Bonus Points for any Sim that Graduates With Honors (check memories)

The rest of the points are obtained after University: (The challenge ends after both sims have passed away)

1. 50 Points per Sim when they reach their First Lifetime Want
2. 10 Points each time they reach a new & different Lifetime Want after that (no points for those repeating career wants anymore, sorry!).
3. 25 Bonus Points per Sim if they max all their Skill Points.
4. 10 points for each $25,000 that each Sim earns in his or her Lifetime (can be checked by looking at his memories).
5.10 points for each of the following: Any alien abduction, Twins born on lot, Getting $50,000 or more in a single Chance Card or Accumulating more than 250,000 Aspiration Points (one time only per sim), Total Household Value at the end of the game $100,000 or more and 10 or more Career Reward Objects on Lot.
6. Since the entire Challenge is based on achieving Wants, subtract -5 points for each Bad Memory per sim

SPECIAL POINTS UPON BECOMING AN ELDER
7. 10 points each time your Elder Sim teaches any toddler living in the house how to walk, talk or go potty.
8. 5 Points for each Masterpiece sold as an Elder
9. 25 points for each Best Selling Novel sold as an Elder (I HATE novels - they take SOOO long!).

My two sims are in the middle of their adulthood and so far my points are as follows:

Rob - Fortune / Becky - Knowledge
46 Skill Points at Uni = 46 / 46 Skill Points at Uni = 46
3 Best Friends at Uni = 3 / No Best Friends at Uni = 0
Graduated w/Honors = 5 / Graduated w/Honors = 5
1st Lifetime Want – Hall of Famer = 50 / 1st Lifetime Want – Max all Skills = 50
2nd Lifetime Want – Chief of Staff = 10 / Maxed all Skills – Bonus = 25
Working on 3rd Lifetime want = 0 / 2nd Lifetime Want - Mad Scientist = 10
123,000 Aspiraiton Reward Points = 10 / 3rd Lifetime Want - Criminal Mastermind = 10

Totals so far: Rob = 124 / Becky =146


Tips:

1. Don’t make your two sims fall in love with each other until after you roll for the new Aspiration. That way if you end up with a Family sim and a Romance sim, the Family sim can marry someone else and the Romance sim can still have their fun without any jealousy between the two. You would just have to keep all three sims living together throughout the challenge.
2. I used the extra three days at university before the Graduation parties to earn 12 more skill points for each sim and to make one more friend. Though they do not count for the score, both helped towards reaching the Lifetime Wants.
3. Since you’ll be starting in a dorm with just $500 per sim, you can sell off anything in the dorm that you do not need to raise money for whatever you do need, keeping in mind that the more you spend, the more your bills go up.

I would sure like to know what you all think of this challenge, and if you decide to try it, how you are doing. Any questions/suggestions/comments/etc. are appreciated. Thanks so much!


Based on a lot of thought and input from another simmer, I've decided to add the following additional points due to the fact that some sims can no longer earn points after they become an elder if their Lifetime Wants are Career Related:
1. 10 points for each $25,000 that any Sim earns in his or her Lifetime (can be checked by looking at his memories).
2. Instead of splitting 10 points between the two sims for Graduating With Honors in Uni, make it 10 points for any sim that graduated with a 4.0 GPA and a bonus of 10 extra points if they Graduate with Honors as well (they have to have the Want to Graduate With Honors and they have to achieve it to get the points).
3. 10 points each time an Elder teaches any toddler living in the house how to walk, talk or go potty.
4. 5 Points for each Masterpiece sold as an Elder
5. 25 points for each Best Selling Novel sold as an Elder (I HATE novels - they take SOOO long!).
6. -5 points for each Bad Memory per sim

Don't forget that all Aspirations already get the 25 point bonus for maxing skills - not just the Knowledge sims, so that's another thing your elders can work on if they haven't already done it. Also, just to clarify, you get points if EITHER of your sims are kidnapped by aliens, not just the male.

Finally, I realized that even though I said hacks were not allowed, I have several hacks in my game. Though none of these really affect the challenge, I thought I would 'fess up to them and allow them in the challenge:

1. No Cheering Hack (shortens the length of time kids spend cheering about their A+'s)
2. Stereo Hack (makes sims leave the dang stereo alone so I can listen to my music)
3. Telephone Hack (I turn off the ringer and now I don't hate the phones any more)
4. Nude hack (I downloaded it once out of curiosity and now I can't get rid of it)
5. Stop Browsing for Clothes for Hours Like a Moron Hack (sims will now just BUY without BROWSING)
6. Aspiration Rewards Recharge Hack (Can recharge the energizer, thinking caps and a couple other aspiration rewards, even while the thinking cap is on the head).


Juicer Recipes

Wednesday, July 28, 2010

EPISODE93 - The Sims 2 Challenges - Hermit Challenge by pisceschick75

Okay I have a challenge for you all...Here's the details:
This is known as the "Hermit Challenge". Here's the rules:
1)In CAS, create a sim and give him/her any zodiac sign.
2)Your sim must be a popularity or romance sim only
3)Place your sim on the smallest lot and build him/her a house, you may use "motherlode" once and once only to decorate.
4)Your sim's job is this...They are a starving artist...you must make your sim live off of his/her earnings as an author/artist...In doing so, you are building their creativity points...your sim may NOT leave the house, so rely on the computer to meet people and to order groceries.
5) You must give your sim full mechanical and cooking skills, remember, they cannot have any NPC's other than the grocery delivery at their home.
6) Make sure that you have a phone and a computer in your sim's home. These are the only forms of communication you will have...
7) You may talk to sims that pass your lot...that is acceptable.
8) Once you have written a few novels and painted a few paintings, buy some instruments, a buffet table, a bar and anything else you would need for an awesome party.
9) Because your sims are Romance or Popularity sims, it is crucial to throw parties...and make sure you play instruments at the parties...this is extra income.
10) Document each day as it passes. Did your sim go into aspiration failure because he/she didn't meet anyone new?...Or were you able to make friends through chatting on the computer/telephone? Remember, only those sims that your hermit meets online or on your lot passing by are allowed in the home...and occasionally the guests your friends wish to bring along.

Scoring:

+10 for each masterpiece sold
+20 for each novel sold
+50 for each party that is a roof raiser
-50 for each party that bombs
-30 for each time your sim goes into aspiration failure
+40 for each friend/lover your sim acquires

Sarah
My simid: pisceschick75

Prosperity Blogs Mentioned
Prosperity Point
Prosperity Park
Tranquility Bay
Prosperity Falls
Emerald Isle

Chance Cards

Wednesday, July 14, 2010

EPISODE92 - The Sims 2 Challenges - Myth Challenge

The Myth Challenge by Hipchick

The Myth Challenge by Hipchick


Goal: have 5 generations (or 10 if you want to try hard) of myth inspired Sims and passing along the were-wolf cures.


RULES:

  1. Allowed any CC

  2. allowed and any cheat but only one once a Sim week, anything from money-motives

  3. Cheat rule dose not apply when TB (or Torch Bearer) is pregnant you must use ‘force twin’ (or if you do not wish to cheat get them to eat cheese cake only these because these are the only guaranteed twins.) so MUST HAVE TWINS!!!!!

  4. No start off pets (not allowed to make a pet in C.A.S.)

  5. if first TB is female first female twin born will be the next generation’s TB, if e.g.: both twins are male you can’t save and restart, so you’ll have to try again till you get a girl (to be next TB) but if your Sim is a romance Sim or just doesn’t want more children (or even if you can’t afford 2 more little bundles of ‘joy’) the first born is the TB but if they say have a girl and you need a girl to be TB the line’ll continue with girls (only if you start with a girl)

  6. No inbreeding (that’s just plain wrong!)

  7. must pass were-wolf-ness on to next generation’s TB’s sibling (e.g. the second born child) so e.g.: uncle to nephew (only first generation (the 2 Sims you made in C.A.S.) can become werewolf by being bitten by leader of pack)

  8. must not cure Sims of were-wolf unless next generation were-wolf already is a were-wolf, and cannot make another Sims were-wolf unless they are to be next generation’s were-wolf

  9. when (if) teens got to university have them study paranormal or history

  10. Non-TB MUST never ever, ever, ever, ever, ever, ever, ever have children, only TB can have children, but if you want you can get the TB a partner but NO KIDS!!!!



SET UP/PLAY:

1. Make two Sims in C.A.S.

1a) 1 male and 1 female OR 2 males depending on who your TB is

1b) let’s say your TB is a female, make her then the male, in relationship make them sibling. Base Sims on any myth you like (as long as you intended on running with a theme (note: if you wish you don’t have to have a theme): astrology, Greek legend, roman, Viking, any myth, stories, urban legends, or even friends! But! But, but, but if you make e.g. Venus (from Greek), make her blond, flowing dresses, so basically how you imagen them

2. Move your 2 Sims into any lot, and make un-TB were-wolf ASAP!!!

3. Work on your TB as much as you can on making him/her find ‘the’ one or pregnant, while making your un-TB Sim a were-wolf (it might take a while)

1a) once TB has had twins grown them up normally once teens make future were-wolf a … well were-wolf (via savage interaction)

4. Challenge ends when last TB has had first kiss and last were-wolf has howled for the first time! Then BOOM! Over!



Sims Wardrobe

Wednesday, June 30, 2010

EPISODE91 - The Sims 2 Challenges - the Miserable Sims Challenge -

The Miserable Sims Challenge by Robin S.

Robin's Blog

Many of us play to always make life perfect for our sims. We’re playing The Prosperity Challenge or the Legacy Challenge or we’re just trying to build a happy life for our sims. But, in doing so, we miss a lot of the interactions and special events in the game. Stuck in a rut always trying to give your sims everything? Ready to see some new things? Then this challenge is for you.

The purpose of this challenge is to experience as many negative events in the game as you can. Emphasis is placed on seeing new, unique things. The challenge is designed to be very open so that you can choose to see the things you’d like to see in the game. You can play this challenge with any or no expansion packs; just use the sections relevant to your game.

An evil witch became jealous of your sim’s success and happiness. She has placed a curse on your sim that will cause nothing but misery and misfortune for your sim and everyone around him! Only after experiencing significant unfortunate events will the curse be broken.

Set-up: Create a sim in CAS. You can make the sim any personality and aspiration you want. For storytelling purposes, you can create additional sims in CAS too. Move the sim into any house or apartment. You may use money cheats to afford a large home, but in the spirit of the curse, don’t leave your sim with much money and don’t give him too many nice objects.

Game Play: Throughout the challenge your goal is to amass points by experiencing as many negative events from the list below as possible. You CAN move in any other sims you wish, and you CAN have children, but those sims are all affected by the curse too. You may create neighbors to interact with (make a very mean sim for your sim to fight with or to leave your sim at the altar). You may NOT use cheats to accomplish the negative goals, but unrelated cheats and hacks are allowed. Make it fun for you. You CAN intentionally kill sims. You CAN exit without saving if a major negative event you were setting up accidentally goes well (example—your sim was about to be stood up at the altar, but the other sim actually went through with it instead). Since many negative behaviors can only happen autonomously, it is suggested that you don’t queue up too many things for your sims to do. Give them time to act on their own and see what they do, although you might have to stop them from fulfilling wants and needs. Keep in mind that you might sometimes have to make your sims happy and fulfill wants and needs in order to get them into position to see other negative things. Just as your sim starts to feel things might be turning around, the curse takes affect again with another negative event!

Challenge End: Once you have accumulated 2,000 points from the list below, your sim has experienced sufficient misfortune to finally break the evil witch’s curse for good. The challenge is over. Your sim (or perhaps his offspring) is now free to live happily ever after.

Scoring: Score these events if they happen to ANY sim on your lot. Only score each type of event once. For example, if your sim goes into aspiration failure three times, you only get to score it once. Put a mark next to the events you experience in your challenge and share it with others in a blog or the TS2 Challenges group.

Events:

Family sim aspiration failure 100
Popularity sim aspiration failure 100
Fortune sim aspiration failure 100
Romance sim aspiration failure 100
Knowledge sim aspiration failure 100
Sim shrink visit 100
Social bunny visit 100
Social bunnies romancing 300
Social bunnies fighting 300
Social bunny and sim shrink interacting 300
Get demoted from work 10
Get fired from work 25
Have nightmares 10
Fight 25
Crank phone call 10
Trash can kicked over 5
Roaches 10
Get electrocuted 25
Don’t repair broken appliances/plumbing for a week 25
Eat burnt food 5
Food poisoning 15
Catch a cold and don’t rest for two days 25
Repo man 25
Don’t have enough money to pay the nanny 10
Fire without fire alarm or sprinklers 25
Burglar goes uncaught 10
Help a burglar escape the police car 25
Have a total disaster party 10
Cops break up a party 10
Accident (wet self) at a party 10
Call the police or fire department for no reason 5
Smash an alarm clock (must be in bad mood and turn off alarm clock) 15
Smash a doll house 10
Ruin a painting (interaction sometimes available for sims in bad mood) 15
Eat from a trashcan (sloppy sims, autonomous only) 15
Make an enemy 10
Be rejected for engagement 25
Break up an engagement 25
Get stood up at the altar 50
Cheat on a spouse 25
Get caught cheating on a significant other 50
Argue with a family member 25
Parents argue in front of their child additional 25
Nag a family member 10
Divorce 100
Married parent moves out in front of children (separation) 50
Toddler drinks from a spoiled bottle 10
Toddler plays in the toilet 5
Toddler tantrum 5
Awful visit with the headmaster (try to make it as bad as you can) 10
Child grows up poorly 25
Child taken by the social worker because of hunger or social need 50
Child gets a D report card 5
Child taken by the social worker because of grades 50
Children fight 10
Child swings on fridge door 15
Fight between parent and child 10
Lecture child 10
Child or teen catches parent cheating on spouse 30
Teen gets an F 5
Break-up from going steady as a teen 30
Teen fired from job due to bad grades 10
Teen gets caught sneaking out 10
Teen runs away from home 100
Smartmilk failure 10
Noodlesoother failure 10
Energizer failure 10
Thinking cap failure 10
SimVac failure 10
Elixir of Life failure 10
Take bad medicine (green) from the science career reward 25
Death of a sim (These points can be scored for each type of death: disease, old age, drowning, electrocution, burning, starvation, satellite, flies, scared to death, scissors download) 50
Smash an urn or kick a tombstone and leave it on the lot 30
Remarry with the ghost of a spouse on the lot 30
Die of old age in red aspiration 100

University Expansion Pack:
Pledge to a Greek house and do as bad as possible 15
Get caught hacking grades 15
Academic probation 25
Drop out of college 100
Expelled from College 200
Influence other sims to fight 10
Influence other sims to kiss or flirt when they don’t have a high relationship 10
Counterfeiting machine fire 10
Police fine for counterfeiting 10

Nightlife Expansion Pack:
Pleasure sim aspiration failure 100
Grilled cheese sim aspiration failure 100
Drink two love potions back to back 25
Stand up a date 10
Have a bad date 10
Have a horrible date 25
Have a disaster outing 25
Have food spilt on you by a restaurant server 25
Throw drink in another sim’s face 10
Get caught skipping out on a dining bill 10
Become furious at another sim 10
Have another sim become furious with yours 10
Bad mouth a sim 10
Be beaten by Mrs. Crumplebottom 10
Become romantic rivals 15
Fight a romantic rival (can score points twice—once for winning, once for losing) 25
View a significant other’s date reward object with someone else 15
Vampire burns in the sun 50

Open For Business Expansion Pack:
Make a business and get as many red customer stars as possible 25
Death by RallyForth 100
Death by elevator failure 50
Negative business review 25
Treat an employee horribly until he quits 15
Fire an employee 15
Fly an evil kite 15
Use a failed or broken robot (toy bot, clean bot, hydro bot, munchie bot, sentry bot—can score points for each) 15
Servo runs amok 50
Put a broken snapdragon bouquet on your lot 15

Pets Expansion Pack:
Own a pet with a personality you consider bad 10
Train a pet to be bad (destroy furniture, eat human food, wet indoors) 25
Put a pet that your sim is very attached to up for adoption 15
Pet runs away 50
Pet taken away by the police for neglect 25
Sim is sprayed by skunk 15

Seasons Expansion Pack:
Suffer heatstroke 10
Suffer freezing 10
Death by hail 50
Get struck by lightning 15
Rain of fire 25
Drink pureed boot 10
Bad wishing well wish (can be scored for each wish—money, friends, and romance) 25

Bon Voyage Expansion Pack:
Have an awful vacation 25
Voodoo another sim (warm up, cool down, agitate, shake up, stinkify, saturate, can score points for each) 25
Have voodoo spell backfire 25
Have five voodoo dolls on the showmeoff rack of glory 200
Put soap in the temple of jumbok 15
Destroy a sandcastle 10
Sunburn 10
Poison Ivy 10
Chased by bees 10
Be robbed by the Unsavory Charlatan 25
Fight the Unsavory Charlatan 25
See the Unsavory Charlatan and Mrs. Crumplebottom interact (requires nightlife) 100

Freetime Expansion Pack:
Poison Ivy 10
Chased by bees 10

Apartment Life Expansion Pack:
Be demoted in your job because of bad social interactions 15 (in addition to 10 points)
Higher rent because of bad social interactions 15
Increased friend requirement at work because of bad social interactions 15
More expensive catalog objects because of bad social interactions 15
Sleazy slimeball reputation 50
Don’t pay the rent until the repo man comes 25 (in addition to 25 points)
Bang on the wall of the neighbors 10
Be confronted by the neighbors/landlord about noise or smells in your apartment 10
Have a roommate with red level roommate satisfaction 25
Cast all evil witch spells 100
Have an evil witch try to examine a good spellbook 25
Have a child or teen torment another child or teen 10

Holiday Stuff Pack:
Get a lump of coal from Santa 10
Pet a reindeer 10
Christmas tree fire 10

Alternate ways to play:

In a hurry? Create several sims in CAS to see more things more quickly. Or set your personal curse-breaking score lower.

Want to play more with University? Start your sim in university and have him drop out for more fear spots or send a teen to university and have him drop out.

Hate scoring? Play without keeping score. Just try to see as many of the events as you can.

Wednesday, June 16, 2010

EPISODE90 - The Sims 2 Challenges - Grilled Cheese by IcheleMay812

Okay, well ,I took a stab at creating my own challenge and I thought one up. It is kinda silly but well,I thought it might be fun. You will need the Nightlife Expansion.No cheats or hacks are permitted
The Grilled Cheese Challenge...
The object-Can you last 3 generations of grilled cheese lovers?
Okay,well,to start off you can make any sim you want in any aspiration.It must be an adult. You can move them into any size lot you wish, even a premade one.

First you have to do anything they want to get them into Platinum aspiration and with at least 5,000 aspiration points to get aspiration rewards.Then,get the ReNuYu Senso Orb.Do NOT use it yet.

After that,you must do everything to bring them down to the red. Then, make them use the ReNuYu Senso Orb. If you aren't lucky,this will give them the Grilled Cheese Aspiration.
You must make sure they stay this way for their whole lives.Do the same with anyone else who moves into the family. Then,make the sim have a kid and then,when the kid goes into teen,make him/her go in the red.Then,use the ReNuYu Senso Orb again and put him/her into Grilled Cheese Aspiration.
Then,when that teen ages into adulthood,make him/her have a child.When that child is born,the challenge is over.
Points are counted as follows:
+1 for every sim in the house with a grilled cheese aspiration
+1 for every platinum gravestone
+1 for every family friend that family has
+1 for every sim who is "fit"
+1 for every 5,000 dollars the family has in their net worth
+1 for every career reward object on the lot
+1 for every child born and adopted onto the lot
+1 for every time a sim reaches the top of a career track
-1 for every visit from the shrink.
-1 for every sim in the household that is not in Grilled Cheese Aspiration
-1 for every needs failure a sim has.
-1 for every "fat" sim

lol,now like I said,this is for fun. I made it short enough so people would finish it quickly if they were just looking for something to do for a couple days.So,well,if you like it,enjoy! Try to upload a story with pictures of this challenge and what happens.
Prizes...
A guestbook signing
5 stars for your page
5 stars for an upload of your choice.
I will have 3 winners.
If you have any questions or want to enter please say so on this thread.
When you finish,post on this thread as well with a link to your story

Wednesday, June 02, 2010

EPISODE89 - The Sims 2 Challenges - Family Dynamics Challenge by Straberiwine74

 This is how I play my game...it keeps me from getting bored playing one family. I posted this a while back, but am not updating it for use with University. Here's how it works:

I started with a never played neighborhood (Reinstalled Pleasantview), but you can start where you are if you don't want to change neighborhoods. There is no limit on the number of families that you can start with, but I think 8 - 10 families would be a good starting number.
1) Play each family for one sim week at a time. I play from Monday morning at 7:00 am to the next Monday morning at 6:30 am. When your week is up, you must change families.
2) Keep a list of the order you play the families. This will be the order you play for the entire challenge. When you move out a sim, add him/her to the bottom of the list. When a sim dies leaving an empty house, scratch that lot off the list.
3) You can NOT create any new sims after committing to play the challenge. Read on to find out how to marry, etc.
4) If your sim has become best friends with a townie while in child or teen stage, they can move them into their household when moving to college. However, only townies that are at best friend level with your sim can move in.
6) If a sim has a want to WooHoo or you choose to have them WooHoo, they must use Try for a Baby if it is available. There is no birth control in this challenge. With the installation of University, this works more naturally...every WooHoo doesn't result in pregnancy.
7) When a child ages to a teen you must use a dice to choose their aspiration. The following are the coordinating aspirations:
1 = romance
2 = fortune
3 = knowledge
4 = family
5 = popularity
6 = your choice
8) No cheats are allowed except for the move_objects cheat only when necessary for blocked sims to move.
9) When career awards become available you MUST 'purchase' them. You can not hold them until later. This includes rewards given at the acceptance of a job at a high level. Consider this an incentive to stay in one house and improve on it instead of moving around the neighborhood. However....
10) You may move your family to another house or add on to their existing house.
11) No hacked objects are allowed. By hacked item, I mean anything that can change mood, aspiration, etc outside of fulfilling needs and wants.
12) Tombstones must remain on the lot. You are welcome to move them around, but do not delete them.
13) You are welcome to marry any adult townies and NPC's, however you must do this thru the traditional methods, with out using the cheat to move them in first. Note: The only time you can 'cheat' and use the boolprop method to move a sim in is if you are affected by the glitch that won't allow dormies to move in with graduated sims. However, your sim must be in love or best friends with the dormie you are moving in.
14) You are welcome to marry any sims from other households.
15) Moving a townie in just to get their money is not allowed. When moving a townie in (outside of the rules above) they must remain in the household until their next age transition, therefore ensuring that the relationship stays high. If at that point you want to move them out, feel free to do so.
16)You are welcome to adopt a BABY only after trying for a baby unsuccessfully three times in a row, or both parents are of the same sex. Also, elders can adopt if it is to fulfill the 10 baby want and they already have 5 children of their own.
17)When YA's graduate from college, they MUST start in a house of their own. No merging of households, unless they move back in with their parents.
18) When a sim is sent to University, you have two options to keep the game flowing. One, you can play the college town until that sim or group of sims graduates. OR if you don't want to stay in university for that long at one time, you can play the sim or group of sims until they finish a year (two semesters) then return to the neighborhood.
19) There will be bonus points for sims who reach university level accomplishments, such as Big Sim on Campus, joining a Greek House, becoming a member of a Secret Society, etc. These will be worked out in the scoring part.
20) When a career chance card comes up you must make a choice - you can not choose to ignore it.

SCORING:
1 point for each generation reached up to 5 (this is generations reached for the entire neighborhood. If only one family reaches level 5 and the rest are at level 4, only 4 points are awarded)
1 point per $100,000 at the time of the 5th generations birth. This is per family.
1 point per platinum grave
1 point for each Sim who reaches the influence level of 5 (top)
1 point per sim for each friend above 12 (personal friends, not family friends)
2 points for every lifetime want achievement
1 point per career reward on a lot
2 points for each Honor graduate (start beside the YA icon in the age panel)
10 points if at the end of the challenge all of the families are related
-1 point for each aspirational failure (visited by the Shrink)
-1 point for each sim that gets expelled from college
-1 point for each semester spent on academic probation
-1 point for each time a sim gets fired

BONUS points
2 points for each sim who is a Secret Society member
1 point for each Greek house member (not including the ones that come with the game)
2 points for each Big Sim on Campus


The challenge runs untill ALL of the families have reached the 5th generation. I know this is similar to the Legacy Challenge, however I'm trying to keep it from being a knock-off. I don't enjoy playing the Legacy way b/c it limits the families you can actively play. Since you are playing several households, instead of just one, I'm only going to the 5th generation.

Just a suggestion, backup your neighborhood periodically, or upload your families to your SimPage

Depending on the feedback I get on this challenge, I will try to get a scoreboard uploaded over the weekend. As in the Legacy Challenge, there will be points awarded for having career objects on the lot, tombstones, generations, etc.

Wednesday, May 05, 2010

EPISODE88 - The Sims 2 Challenges - Get a Life

find all of the homes and sims for this challenge at: http://simestates2.planetthesims.gamespy.com/get_a_life_families.htm
the downloads are free with registration :)

Get a Life Rules by Violet Kitty

This is a goal-driven gameplay, requiring you to meet various goals before moving on. This is directly from the Console version of The Sims, adjusted for TS2 gameplay. To play, you need to download the houses and families from here. These were all made with TS2University, and University is required for this gameplay, even though your sim will never go.

GENERAL RULES:
Your sim may use any aspiration reward you want. He/she will have to use Elixir of Life, as will Mom if you stay at her house for an extended time.

No cheats are allowed other than the specifically laid out money cheats when moving from house to house. The goal here is to have the same bank account (roughly) as you move, because you are living in houses not of your own, but owned by Malcolm Landgrabb (except Mom’s house…she owns that).

You may stay in any house as long as necessary to complete your goals. Hint, you might want to forfeit time bonuses so you can accomplish other goals more easily. Some goals have a point value next to them. You will get this point value for accomplishing it. All goals must be met to proceed (except for the time bonus).

No sim may ever leave the home lot to go to a community lot.

You may not sell things to increase your bank account. If you sell things, you must replace them with equal value items (ie. the $3500 clock for a $3500 piano).
Also, if you sell a depreciated item, you must replace it with an item that is equal to the original value of that item (ie. if you replace a $300 toilet that has been depreciated to $120 with a $1200 toilet, you have only increased the value of the house by $900).
Keep track of any extra that you spend, as this will be your money (ie if I sell $10000 worth of stuff at Mom’s and replace it with $15000, Mom owes me $5000).
These rules apply in all the other houses, only the money is coming from your landlord, Malcolm Landgrabb, via the Sim City Savings & Loan.

If your sim dies, the game is obviously over. If he loses his job at any point, he may get a new job from the newspaper, but must stay in the house they are currently in until they have achieved the level they need to achieve to proceed.

At any level, your sim may hire a gardener, exterminator, bar tender, emergency services, or call for delivery.

Your sim can only socialize with townies, NPCs, and the following families: Landgrabb, Roomies, Party Guys, Party Girls, Married Folks. None of your own creation.

GETTING STARTED:
In CAS make 2 sims. 1 will be an elder, “Mom.” She needs to be an Aquarius but you can choose her appearance and aspiration. For authenticity, she would be S3, have her hair in a bun, and a purple top and skirt. Then make an adult for your character, anything you would like. Make sure to link their relationship as parent-child.

Place them on an empty lot and give them 5 kachings. This will give them $25000. Now, move them to “Money from Mom.” Bank total will be $200.

Money from Mom:
Goals:
Get Mom to earn S800 so you can move out (bank total needs to be $1000)
Make dinner without starting a fire 2500
Fix the TV 1000
Pay the bills (after 3 days)
Get Mom into a Love relationship with Malcolm Landgrabb (optional)
Get a job from the newspaper (can only be done after the other objectives are completed) 2250
TIME BONUS: 2 days or less (Wednesday 8:00AM) 2500
Restrictions:
You cannot hire a repairman or a maid.
Your sim cannot work outside the home.
Mom does not clean at all.
Mom is not to cook until your sim has successfully served a meal.
Mom must be alive at the end of the level.
When your sim has completed all the objectives, he/she may get a job and then move out. Place your sim on an empty lot and give him/her 16000 simoleans plus how much was in the bank at Mom’s house, and how much home improvement you did (rounded up to the nearest 1000). Now move into “Reality Bites.”

REALITY BITES
Goals:
Clean the place up
Fix the broken stuff (except trash compactor…it’s deadly)
Upgrade your abode in buy mode with $1150 in new stuff (keep track) 300
Get promoted to career level 2 100
Get promoted to career level 3 3000
TIME BONUS: 4 days or less (Friday 8:00AM) 1800
Restrictions:
You cannot hire the maid until the house is clean
You cannot hire a repairman until everything is fixed (except the trash compactor)
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then evict him/her. Move your sim in with Dudley or Mimi Landgrabb at “Party Animals.”

PARTY ANIMALS
Before you move your sim in, move out Malcolm and one of his kids. You have to live with the other. Then, move the Roomies in, so your host knows them. Move them out and waste the cash on walls and floors. When you get there, you will waste your money on excess walls and floors to get back to your bank account, and what your sim spent in “Reality Bites.”
Goals:
Throw a roof raiser
Upgrade your abode in buy mode with $1500 in new stuff (keep track) 1200
Get promoted to career level 4 600
Get promoted to career level 5 10,000
Throw a party, make friends with a guest, then use “Propose…Move In” and end the level.
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 1500
Restrictions:
Mimi and Dudley do not cook or clean. Except for grilling. They’re great on the grill.
Mimi and Dudley do not work on job skills unless they choose to do so autonomously.
Your worthless roomie must be alive at the end of the level.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out. Move the Roomie out separately. Leave Mimi or Dudley with your cash. Now move into “Hot to Trot.”

HOT TO TROT:
Before you move in, move the Roomie in with the Party Girls, and then out, and then with the Party Guys and then out, so he/she has a base relationship with them, and can introduce your sim. Place your sim on an empty lot and and then move the Roomie in. Give them 17000 simoleans plus how much was in the bank at Mimi/Dudley’s place and how much you spent on home improvement (rounded up to the nearest 1000).
Goals:
Throw a raging party.
Upgrade your abode in buy mode with $2000 in new stuff (keep track) 4500
Get promoted to career level 6 4000
Get promoted to career level 7 500
Get married/joined to a Party Girl or Party Guy at a party.
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 1200
Restrictions:
Your roomie must be alive at the end of the level.
Your roomie is willing to work inside or outside of the home. Any earnings are yours to keep.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out with the new spouse. Place them on an empty lot and give them 51,000 simoleans plus how much was in the bank at Hot to Trot and how much you spent on home improvement (rounded up to the nearest 1000). Now move into “Who Loves Ya, Baby!”

WHO LOVES YA, BABY!
Goals:
Upgrade your abode in buy mode with $4000 in new stuff (keep track)
Get promoted to career level 8 3675
Get promoted to career level 9 6075
Have 2 babies, raise to school age 1100
Encourage each child up in at least 5 personality points (optional) 7500
Get both children into private school (optional) 2500
TIME BONUS: 12 days or less (Next Saturday 8:00AM) 4300
Restrictions:
Your spouse must be alive, and still living with you at the end of the level.
Your spouse may work inside or outside the home.
You may not hire a nanny.
You may adopt instead of giving birth, but if you choose to do this, your sims can only call the social worker on Wednesday and Saturday, providing for delivery on Thursday and Sunday, same as if you gave birth to 2 babies in a row.
If you adopt, it must be an infant. You cannot skip babyhood and toddlerhood and go straight to school age.
Both children must be alive and well. If you lose one, you must replace him/her with another child. This will slow you down because you cannot adopt after you’ve lost a child.
When your sim has completed these objectives, note how much you have in the bank, and how much you spent on home improvement, then have him/her move out with the family. Move them into “The Last Simolean.” Either waste any extra simoleans on excess floors or walls, getting back to what was in your bank at “Who Loves Ya, Baby!” plus how much you spent on home improvement (rounded up to the nearest 1000) or add. I did.

THE LAST SIMOLEAN
Goals:
There is no home improvement goal, just furnish enough, and save at least $20,000 for early retirement (your sim doesn’t need to be an elder, but may if you want)
Encourage each child up in at least 5 personality points (if you haven’t done so already) 7500
Get both children into private school (if you haven’t done so already) 2500
Get both children into college with at least $1500 each in scholarships 5000
Get promoted to career level 10
Throw a fabulous “retirement” party!
TIME BONUS: 8 days or less (Next Tuesday 8:00AM) 4800
Restrictions:
You may not hire a nanny
When your sim has completed these objectives, the challenge is over, and it’s time for final scoring.
Add all bonuses you received.
1 point for every simolean in your bank account above 20,000.
1 point for every aspiration point in the central character’s bank.
-30,000 points for every vial of Elixir your main sim uses. If you use a partial vial, you still lose the full 30,000, so you may as well drink up! This doesn’t count if any other sim drinks it.
Other point bonuses: spouse reaching level 8 8000 points, 9 9000 points, 10 10,000 points (spouses all have no skills)

Sims Wiki